| LEVEL 0 | |
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| KEYBOARD Esc |
MOUSE Click level number |
| KEYBOARD Cursor keys Up Left Down Right |
MOUSE Click anywhere in the desired direction |
character will walk in the given direction as far as possible.
knight (jumps like a chess knight), you first choose the long direction, then the short.| KEYBOARD Activate: Enter Rotate: Move character Confirm: Enter Cancel: Esc |
MOUSE Activate: Click symbolRotate: Click on maze Confirm: Click in blue circle Cancel: Click outside maze |
| KEYBOARD Shift |
MOUSE Button 'AUTO SKIP' |
Spider is about to notice him.
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Knight is threatening him.
points when your gun fires. The longer the shot distance, the higher your reward.
Extra life (up to 8).
kill gets you another
Rotator (up to 8), which lets you locally manipulate the maze (shift one Wall tile).
Red falls, a level is solved.
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Player
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Spiders (introduced in level 3)
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Knight (introduced in level 4)
Violets (introduced somewhere in level 5 to 13)
Flowergirl (introduced in level 2)
one of the Reds
Red, you need at least one
bullet in your magazine. Otherwise, ambushing him won't work; he'll shoot you instead.
Flowergirl slowly tries to shy away from you diagonally. Whenever someone (even herself) gets shot at, she drops
flowers you may collect to enhance the score.
Spider runs into you, its bite will make you also a
spider. Then you have to bite (walk into) enemies to kill them, since you can't shoot anymore. In this state, getting bitten the next time will end your life.
type, introduced in level 18, always tries crawling towards the player - without having to directly see him.
bullet in your magazine.
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Knight jumps on your character, you'll be smashed. He moves every 3rd turn, and no bullets are needed for ambushing him.
Knight doesn't kill him. Instead, he becomes the blue
Knight.
Knight makes you become a
knight yourself. Then you have to jump on enemies to kill them, since you can't shoot anymore.
Violets behave pretty much like the Reds, except, they always seem undecided which direction to go.
bullet in your magazine. Otherwise, ambushing them won't work; they'll shoot you instead.
Hunter:
bullets as you can; just to be armed/prepared for early and unexpected encounters.
Rotators are available. Don't carelessly consume them, even if it means that you have to make lengthy or complicated detours.
Red is trapped in a winded area, you need to find a different way in, so you can rest on his route, wait and ambush him, and then carefully exit on the same way you came in. Just don't leave the safe path; else you'd also be trapped.
Flowergirl's predictable behaviour by steering her to appropriate positions and misuse her as (moveable) wall tile to either gain access to unreachable areas, or to remotely free a trapped
Red.
Knight acts as moveable wall, and can be used to stop at.
bullets available as there are
Spiders.
Violets appear, you'd better spare the life of some
Spiders, and use these precious
bullets to decimate the
Violets, because their ranged attack is usually a bit more dangerous.
Reds never turn back to where they just came from (unless they have to, e.g. in a dead end). In this regard, their future path is rather predictable; especially when there's only simple bends/corners on their way. (The white dot
indicates which direction they headed before, so it's clear where they go next if they're in a corner.)
Kill counter indirectly tells you how many
Reds to shoot until a new
Rotator appears: distance to the next number divisible by 3.
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Knight (which mostly happens unintentionally). Sometimes, in an otherwise unsolvable level, you might still need him as a helper or to transform into a
knight; not only to be able to jump over walls and to reach any maze field effortlessly, but also to kill
Reds and other foes without needing bullets.
Spider's attack has made you a
spider, you can bite back immediately to kill it. Otherwise you should step aside, or it'll bite again, which would be lethal.
Hunter symbol will appear in the maze when you become a
spider/
knight. Touching it transforms you back into a
Hunter.
spider can't shoot, it's still able to lay an ambush (by always observing adjacent fields, and instantly biting if an enemy lands there).
Hunter, you might let bite you, do the job in
spider form, and later transform back by touching the
Hunter symbol.
spider/
knight, and an enemy you want to bite/smash comes into reach, you have to switch off auto-skip manually (by pressing any key, or clicking the maze) to gain back control for walking/jumping.
Flowergirl by making her slip in and out a niche (tiny dead end), and harvest all her flowers until she's exhausted.| Load | game/level | |
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