16×16 px cell raster, containing 256 (16×16) square rooms, each of which consists of 4×4 cells (area: 64×64 px).6 px, are centered on cell grid lines.| Surface | Avg. tone | Gray value | ||
| Floor/ground | Stained clay ground with traces of rubble. | Brown #9c8c7a | Dark medium #8f8f8f | |
| Walls | Rough weathered clay. | Brown #695945 | Very dark #5C5C5C |
768×768 px shows roughly 12×12 rooms at once, that’s ~56% of the map (or ~14% of a hypothetical large map).
20×20 px, just slightly larger than a grid cell.267 ms / cell), the avatar can traverse a room (4 cells) in just over a second (~1067 ms).
daisy, the flower gets picked up.
health pack, the HP bar will be replenished (up to 100%, if possible)
automatically.
bullet pile, the magazine will refill (to the brim, if possible) automatically.
green shroom, it gets eaten, restoring health by [1…13] HP (depending on shroom’s size).
bullet can be shot in viewing direction by pressing [Space]. It’ll destroy hit segments, firebugs, shrooms, and bullet piles.
blue flag, stating the exit is closed.
light green.
flower cell, the avatar picks it, increasing their counter.| … |
| … |
violet type - main food source of centicrawls.
green type - restores HP when eaten by avatar.HP = size [1(= sprout)…13(= grown-up)]
firebugs.6×6 px sprout to 18×18 px full-size:

daisies and inorganic objects are excreted shortly after, right behind the tail).32 px wide (= 2 cells; exactly fitting through doors), the avatar can/should sidestep towards a wall to avoid being steamrolled.117 ms / cell they can traverse a room (4 cells) in close to 1/2 sec (~467 ms).
violet shrooms (as it’s the default fungi type), but can devour actually anything organic. Nutritive value overview:| Object: | Shroom | Daisy | Firebug | Avatar |
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| Calories: | ≙ size[1…13] | 1 | 5 | 50 |
bullets, creating either a gap (body split) or - in case of rump hit - just a shortage.22×22 px they’re a bit larger than a standard grid cell, by design leading to visual overlapping near walls, objects, or in crowded situations.267 ms / cell they can traverse a room (4 cells) in just over a second (~1067 ms).
New exemplars may appear sporadically, arising from holes of their widely ramified den. The maximum number of on-map firebugs is ~256.
bullet.

