Rooms
Rooms
En Trance Hall (with the player inside, depicted as arrow), and a target room called
Antichamber, which has to be reached. There’s also 2 marks for hidden
jigsaw pieces.
"draft" (choose 1 out of 3) a room to be placed in that direction, automatically opening that door.
jigsaw puzzle in the target room is finished, by which the main exit opens, allowing the player to leave the estate - when this last step is done, the game finally ends.
Rooms
Rooms :: Colours
En Trance Hall and
Antechamber, both of which are un-draftable.
| BP | Ours | |
| Gray Special | #888888 | |
| Blue Room | #005a8b | #0088ff |
| Purple Bedroom | #523752 | #ff00dd |
| Orange Hallway | #894f20 | #ff8800 |
| Green Green Room | #296331 | #00bb66 |
| Gold/yellow Shop | #9f9353 | #bbcc00 |
| Red Red Room | #8b0100 | #ff0000 |
| Black Blackprint | #000000 | #333333 |
Rooms :: Symbols



Rooms :: Effects
key or a
jigsaw piece
gem amount
Keys
Gems
Coins
Jigsaw Key
Antichamber) are stored in a virtual bag, accessible via button
#/64.
Drafting / Draft pool

Drawing Room
The Pool (specifically:
Locker Room,
Sauna and
Pump Room)
Library (adds less common rooms)
Drafting Studio (offers a brand-new room from a special list)
Classroom (adds brand-new room for each (draft) room in the mansion)
This movement currency is needed to navigate through the mansion, where traversing from one room into another costs 1 step.| Points (max) | |
| Expansion: how far the player could deviate from the starting room (manhattan distance) | 32 |
Number of jigsaw pieces in inventory | 64 |
| Jigsaw Key in inventory | 1 |
| Jigsaw puzzle solved | 1 |
| Exit mansion | 1 |
| Secret of Meanderley disclosed* | 1 |
| % | 100 |
| Rank | Info | |
| 1 | Aspirant | |
| 2 | Seeker | |
| 3 | Prentice | |
| 4 | Journeyman | |
| 5 | Adventurer | |
| 6 | Veteran | |
| 7 | Master | |
| 8 | Legend | upon entering the Antichamber |
Start --Key 1--Lock 1-- EndInterwoven (contains backtracking):
Start --+--Lock 1--Key 2 | +--Key 1--Lock 2-- End
Antichamber), 4 XP


pieces.






| ## | Name | Doors | Info | |
| Special | ||||
| 1 | ![]() | En Trance Hall | 4 | ... |
| 2 | ![]() | Antichamber | 4 | ... |
| 3 | ![]() | Outer Path | 4 | ... |
| Blueprints | ||||
| Bedrooms | ||||
| Hallways | ||||
| Green Rooms | ||||
| Shops | ||||
| Red Rooms | ||||
| Studio Additions | ||||
| Found Plans | ||||
| Outer Rooms | ||||
| Category | Count | Info |
| Room (blue) | 46 | Blueprints: Blue-border rooms are the most common, and indicate neutral or beneficial rooms. They make up the first 46 rooms of the directory, and can contain Items, Keys and/or Gems. |
| Bedroom (purple) | 8 | Bedrooms: Purple-border rooms are the personal rooms of the Sinclair Family and Staff, and tend to grant extra Steps. |
| Hallway (orange) | 8 | Hallways: Orange-border rooms often have doors to connect adjoining rooms and have a small influence on what rooms you draw from them. |
| Green Room (green) | 8 | Green Rooms: Green-border rooms are outdoor or garden rooms, and usually have Dig Spots. They reward Gems fairly often and can grow flower-Gems during certain situations. |
| Shop (gold) | 8 | Shops: Yellow-border rooms allow the explorer to exchange Gold or Items for other Items and/or services. |
| Red Room (red) | 8 | Red Rooms: Red-border rooms are usually detrimental, either being a Dead End or having a negative effect on the explorer. |
| Secret Rooms | ||
| Studio Addition | 8 | Includes 3 Blackprints: Black-border rooms are rare and valuable, and often need to be found or unlocked first. |
| Found Floorplan | 9 | |
| Outer Room | 8 | |
| 111 | ||
| 111 | Name | Doors | Info | |
| Blueprints | ||||
| 1 | ![]() | The Foundation | 3 | Does not reset each day. |
| Door type | 1 | 2 | 2 | 3 | 4 | ||||
| Blueprints | |||||||||
| Count | 13 | 7 | 13 | 9 | 4 | ||||
| Ratio | ~4 | : | 2 | : | ~4 | : | ~2.5 | : | ~1 |
| All | |||||||||
| Count | 37 | 14 | 28 | 21 | 11 | ||||
| Ratio | ~5 | : | 2 | : | 4 | : | 3 | : | ~1.5 |