| Term | Meaning |
| P | Player |
| T | Territory |
| D | Door or bridgehead: territory connected to foreign continent |
| I | Inland: territory bordering continental siblings only |
| N | Neighbour (connection, either touching or remote) |
| ND | Neighbour which is a door |
| NI | Neighbour which is inland |
| FN | Friendly neighbour (same troop colour) |
| FNI | Friendly neighbour which is inland |
| C | Continent |
| cpt | Continent points/value (supply units for owner) |
| n(…) | number of … |
| A | Attractiveness |
| Assumption | Reasoning | Expression |
| The less connections, the better. | Can't be attacked easily | Insularity 1 / n(N) |
| Inland is better than door. | Can't be attacked directly from the outside | Inl.bonus 1 |
| The more (friendly) neighbours, the better. | Less hostile environment | Homeland n(FN) / n(N) |
| The more (friendly) inland neighbours, the better. | Buffered by secure siblings | Security n(FNI) / n(N) |
| Name | Type | Connections | Insularity 1 / n(N) | Homeland n(FN)/ n(N) | Security n(FNI)/ n(N) | A | ||
| ext. | int. | = | ||||||
| North America | ||||||||
| . | . | . | . | . | . | . | . | . |
| Assumption | Reasoning | Expression |
| The more territories, the better. | More siblings can deliver more (fortifying) units, e.g. for door strengthening. More continent points (= reenforcement units in general). | Size n(T) |
| The less doors, the better. | Can't be attacked easily. | Isolation 1 / n(D) |
| The more cpt units per door, the better. | Doors can be fortified more effectively. | Supply cpt / n(D) |
| The more attractive its territories, the better. | (self-evident) | Quality ∑(A(T)) / n(T) |
| Name | cpt | Size n(T) | n(D) | Isolation 1 / n(D) | Supply cpt / n(D) | Quality ∑(A(T)) / n(T) | A |
| . | . | . | . | . | . | . | . |
| Task | Selection | ||
| Min | Std | Ext | |
| Conquer continents | |||
| - | - | ✓ | |