A dose of eye candy

Sokoban
Abstract
In this game project - a sokoban clone - the tiles are read from a spritesheet (skin).
Demo of skin prototype
As a design study, there'll be several skins available, each in a different style.
Such pictures may be created by drawing, photo splicing/montage, or image AI tools, as long as the underlying tile structure is preserved.
Spritesheet structure
Tile size: 48×48 px
| Walk | Push |
| Wall | Step2 up | Idle up | Step1 up | Step2 up | Idle up | Step1 up |
| Goal | Step2 right | Idle right | Step1 right | Step2 right | Idle right | Step1 right |
Box free | Step2 down | Idle down | Step1 down | Step2 down | Idle down | Step1 down |
Box goal | Step2 left | Idle left | Step1 left | Step2 left | Idle left | Step1 left |
Final versions (336×192 px)